At the end of each level, you can play a fun slot machine-style sequence, in which you can win a extra lives, bonus points, or a password. There is also a bonus shooting level that's a lot of fun to play (and replay). The levels include Forest, Haunted House, Ice World, Egyption, Carnival, and Space. There are 6 different levels, each one varies nicely from one another. Some enemies cannot be killed, so you will just have to avoid them. You can kill enemies by jumping on them or by throwing a ball (which you have to find) at them. Team 17 implements this very cliche premise so well that Superfrog stands out among platformers. The object of the game, like most other games of its ilk, is to collect the required amount of coins and get to the exit in each level. The game is a good example of a flawless execution of a mundane concept. One of the best platformers Amiga, the PC version of Team 17's classic Superfrog is a faithful reproduction of the original (minus the excellent Amiga soundtrack).
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